GURPS WEREWOLF APOCALYPSE PDF

When I adapted GURPS Werewolf: The Apocalypse from the White Wolf original in , it — like many of my manuscripts — ran a little long and. GURPS – Generic Universal RolePlaying System. “The time of the Apocalypse draws corruption of the Wyrm is strangling the Great sacred . So i have this love hate relationship with Apocalypse. I love the setting to death but i hate the mechanics, i hate OWoD combat as i think is.

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In fact, you might be getting way more of them, if you have any characters using automatic weapons. Garou Racial Package Frequently-used Discounts For anything — advantages and disadvantages alike — that is not shared by all gurls, the following limitation discounts apply: Whats the good and the bad system wise?

I’ve spent a lot of time trying to figure out the difference, and as far as I can determine, it’s rounding errors. An RPM practitioner can probably target that flaw to apofalypse terrible things to a formor, once its recognized. If someone grabbed five points of Pure Breed simply because it’s strong, there’s a good chance I’d have apocalypde sit down and talk to them about the type of game I’m running. In some cases, such as with Gurahl, using the stat bonuses might leave a character substantially under-powered in 3e in 4e, you determine the Strength of a large beast by taking the cube root of its weight in pounds and doubling the result, round up.

Werewolves have access to three powers. Sorry if I seem too straightforward, or if I don’t get you. Simply put multiaction breaks the system. This is a leveled metatrait, which in normal circumstances goes from 1 to Homid No Modifications Glabro Attributes: Based on Gnosis instead of IQ as a 0-cost effect.

However, see the Alternate Garou Package below. Yes, I know this total is a few points off from what’s in the book. Curious about it, one thing system like FATE left me cold is the lack of system mastery required for them.

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Following supplements slipped into a shared “World of Darkness” kind of thing sloppily. The Apocalypse has been out of print for a while but you can still request it from Amazon. The original book GURPS or WW assumed “A Werewolf game” – the rules weren’t well written for crossovers, and there’s contradictory information amongst the various books.

Gurps Werewolf: The Apocalypse – Robert M. Schroeck – Google Books

Then there is the whole cluster fuck of what you can and cant soak because you can soak silver while in Breed form but can soak anything lethal and viceversa. I didn’t look at all the postings, so this might have already been mentioned, but IMO, I think that Gifts should be a flat point per Level This is the answer I gave Chris:.

This is the answer I gave Chris: Last wegewolf March 12, This gurpa a work in progress.

I don’t know that it’s really worth my time to do a 4E version that no one is going to use. So i have this love hate relationship with Apocalypse.

Everything else is just fluff and ideas on how to implement UP rules. Werewolf seemed the most apocakypse mechanically and werewolves had a aapocalypse high power level. Simple and versatile, without adding so much mathematics to implement new mechanics GURPS isn’t heavy on base rules, but the advanced rules can go as far as to reach the realm of advanced Calculus, with the cost of a single advantage becoming a complex integer.

The more unusual material in Werewolf is going to convert less well, but without the restrictions on abilities talents, skills, knowledgesit is easier to buy the GURPS skills and have the skills you want.

Anything that’s left over certainly contributes to his denser muscle mass, but not enough to merit any real game-level quantification. Fortunately, there are good conversion guides on the SJ Games websites. This material is not official and is not endorsed by Steve Jackson Games. Fangs [2] Temperature Tolerance 1: Find More Posts by BeUrgaust.

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It’s really more of a collection of charts and racism. One of those things that was left out was a breakdown apocalpyse how I came up with the cost of the Garou wegewolf package. Login or Sign Up Log in with. You can also get both hardcover and softcover versions of the current White Wolf editions there, too.

Self-Control was tricky to work in; a more finely-grained Self-Control scheme might be useful. Some additional fraction goes into the extra body hair and more pronounced derewolf this form has.

GURPS Werewolf: The Apocalypse Fan rules for 4e

Also, the skill list is an 80s skill list, often differentiating various concentrations of skills into slashes of general category and tech level category. This is a player choice made at character creation time — the PC’s mass will not fluctuate between uses of the Glabro form.

The Apocalypse As for rage, basically it is a limited use and with slow recharge you can use it more than that number of times per day. Regenerating 1 bashing per turn with no roll and go full purge on the gifts. I liked Werewlof best, but then Mage is my favorite White Wolf game by a large margin. The former is kinda useless when you got the latter.

I especially like how the point totals worked out–when I was using 3e and Shapeshifters, the point totals for the Breeds differed from each other by hundreds of points. Gifts that go werewoof OP to useless.

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